/*	Interactive Gravitational Simulator
	Project: IGS Core
	File: Graviton.cpp
	Author: Mike Bantegui <mbante2@gmail.com>, Hofstra University 
	Copyright (C) 2012 - 2013 Mike Bantegui

	This file is part of the IGS software package for simulating
	the N-Body problem in real-time. This was developed as part
	of a departmental honors thesis project at Hofstra University
	in the Spring 2012 semester.

	IGS is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	IGS is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "Graviton.h"

namespace IGS
{

// Default construct the Graviton
Graviton::Graviton() : WorldPoint(Vector(), Vector(), 0), Mass(0), Potential(0), Radius(0)
{
}

// Construct the Graviton with the specified mass, position and velocity
Graviton::Graviton(const double mass, const Vector &position, const Vector &velocity) :
	WorldPoint(position, velocity, 0), Mass(mass), Potential(0), Radius(0)
{
}

// Destruct the Graviton. Here for performance reasons, do not remove
Graviton::~Graviton()
{
}

// Here for performance reasons, do not remove
ViewNode *Graviton::AsReadOnly() const
{
	return NULL;
}

// Here for performance reasons, do not remove
void Graviton::CheckTimescale(const double timescaleSquared)
{
}

// Here for performance reasons, do not remove
void Graviton::Pairwise(Body &other, const double softening)
{
}

// Here for performance reasons, do not remove
void Graviton::Direct(Body &other, const double softening) const
{
}

// Here for performance reasons, do not remove
double Graviton::MultipolePotential(const Vector &dr, const double r1,
	const double r2) const
{
	return 0;
}

// Here for performance reasons, do not remove
void Graviton::AddMultipole(Node &branch) const
{
}

}